Republic of Greymarch

Summary
A republic and meritocracy comprised mostly of sellswords, mercenaries, and privateers, led by an elected council of 5 highly-skilled warriors and tacticians, all of which could likely kill any man standing in single-combat. The council members live where they please, but when governmental decisions are to be made, they hold a summit in their capital city of Scarhorn. The northern nation is capped by the frozen mountain range known as Asgorath's Lay.

Greymarch is famous for its Fighting Pits, where warriors from all walks of life some to test their martial prowess against one another in all manner of combat. This ranges from single-combat duels, to small-scale skirmishes. The warrior culture in Greymarch affords accused criminals the right to demand a Trial by Combat.

Magic in Greymarch is not fully understood, and thus not seen in a favorable light, but the utilitarian nature of the nation isn’t blind to its uses. Those who can cast magic are seen as dangerous aberrations, but also very valuable ones. Those born in the Republic that are magic-sensitive, and become skilled casters, often experience a very affluent upbringing, albeit at the cost of discrimination.

Notable Locations and Cities

 * Scarhorn, the capital city
 * Steelfall, a major military city second only to Scarhorn
 * Bastionridge, a weathered vigil at southwest edge of Asgorath's Lay
 * Pinemouth, a small settlement in the far east of Greymarch