Despinia

Summary
The Land of Despinia is the known world of the Terra Incognita setting where the campaign is taking place. It is a crossroad between two landmasses separated by the Thalassian Sea. Three nations and a city-state have been known for peacefully residing in this land, trading and growing in this fairly young land. None of the nations are connected by land, so seafaring is the main focus of all aspiring adventurers and traders.

Republic of Greymarch
A northern republic led by The High Council in the capital city of Scarhorn. This nation is known for being very militaristic despite there being no real conflicts between nations. They are very detached from magic and do not quite understand it. The general populace consists of dwarves, half-orcs, and humans.

Kingdom of Verdania
A southern kingdom led by the royal family in the capital city of Lumenhold. This religious nation is centered on the worship Tyr and is primarily known for being the home of the steadfast Templars, a religious order that works closely with the Verdanian military to hunt renegades that dabble too far in magical arts or use them from criminal acts. The land is known for being very lush and is home to many forest-folk. The general populace consists of elves, half-elves, halflings, and humans.

Librean Union
An eastern archipelago detached from the other two nations, the Librean Union is a nation that consists of scholars and seekers of knowledge and is based in the capital city of Spirerock. The island nation is meant to be a safe haven for people to research in peace for the sake of enlightenment. The union is run by the Maesters, an organization of top educators in their respective fields. The land is home to all sorts of races of people, because anyone with dedication to the nation can aim to live there.

City-State of Ishalem
A very unique land, and island city-state centered in the Thalassian Sea that is a symbol of peace and prosperity. Violence and crime is unheard of in the city, and it is run by the long-lasting family called The Caretakers with input from the other three nations. The city is a major trade hub for all the nations, due to its position. Every 10 years, the city hosts a celebration to commemorate its founding called The Rise of Ishalem, or more commonly, The Rising.